![]() ![]() After you successfully entered your airwalk state, you can simply hit the enemy and then do s.236aa normally. One of them invloves you doing s.214A s.214C xx s.623X against DIO, and if the DIO instantly techs and does 214AA, you can't get hit anymore.ĭid you know you can make s.j.236aa safe on hit? This requires you to perform s.236aa while in an airwalk state (this can be done by cancelling prejump with a dash in Stand On). Goes without saying that each is banned in tournament settings. This will give you an almost guaranteed winning round against: You can perform this glitch with d.5C, d.2C, or d.2B. It works because the d.5C hitbox lingers upon cancel, allowing you to freeze time during the round transition. Performed by not being at perfect health, and doing 66BA6CS to kill. ![]()
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